By Niranjan Mohapatra, World Skill Center
Extended Reality (XR) technologies—encompassing AR, VR, and MR—have become integral tools for education, skill training, research support, and digital literacy programs in modern libraries. However, with these opportunities comes an essential responsibility: creating safe, ethical, and accessible XR environments for all users.
As libraries evolve into
immersive learning laboratories, XR governance becomes just as important as XR
hardware. This blog outlines the core safety, ethical, and accessibility
frameworks librarians must adopt to ensure these technologies are
inclusive, secure, and responsible.
1. Understanding XR Risks in
Library Settings
While XR opens pathways for
immersive learning, it also introduces physical, psychological, and digital
risks:
Physical Risks
- Collisions due to limited spatial awareness
- Tripping over cables or furniture
- Eye strain and dizziness during prolonged sessions
- Motion sickness, especially in fast-moving VR
content
Psychological Risks
- Over-immersion causing emotional distress
- Exposure to age-inappropriate or sensitive content
- Difficulty distinguishing virtual versus real
environments
Digital & Data Risks
- Tracking of eye movements, gestures, and user
biometrics
- Cloud-based storage of usage patterns
- Privacy vulnerabilities in third-party XR platforms
Libraries must recognize these
risks early and build policies around them.
2. Ethical Principles for XR
Use in Libraries
Ethical use of XR involves more
than selecting safe devices—it requires transparent, responsible, and
accountable practices.
Key Ethical Dimensions
a. Informed Consent
Before using XR, users should be
clearly informed about:
- What data the device collects
- How their usage will be recorded
- Physical and psychological risks
Clear consent forms and pre-use
guidelines are essential.
b. Age-Appropriate Content
Governance
Libraries should:
- Use classification systems (e.g., 7+, 13+, 18+)
- Avoid content with violence, triggering visuals, or
inappropriate themes for minors
- Develop “content suitability checklists”
c. Transparency & Data
Privacy
- Inform users if XR experiences connect to the
Internet
- Disable unnecessary data logging
- Use institutional accounts instead of personal
accounts
- Avoid platforms that store sensitive biometric data
d. Intellectual Property
Ethics
- Follow licensing rules while creating XR content
- Avoid using copyrighted 3D assets without
permission
- Promote Creative Commons models and open XR
repositories
3. Designing Accessible XR
Experiences in Libraries
Accessibility is one of the most
important yet overlooked aspects of XR integration. Libraries must ensure
inclusive experiences for users with physical, sensory, or cognitive
limitations.
a. Physical Accessibility
- Provide adjustable-height seating for seated VR use
- Offer controllers suitable for limited mobility
users
- Ensure wheelchair-friendly XR spaces
- Provide staff-assisted experiences for users who
cannot hold controllers
b. Sensory Accessibility
- Subtitles and transcripts for AR/VR learning
modules
- Audio descriptions for visual elements
- High-contrast visual modes
- Adjustable brightness and sound levels
c. Cognitive Accessibility
- Simple step-by-step instructions
- Reduced complexity modes for XR apps
- Option to pause and resume XR activities
- Staff guidance available at all stages
d. Accessibility Tools to
Integrate
- Hand-tracking for users unable to use controllers
- Eye-tracking menus
- Haptic feedback for visually impaired users
- Adaptive gameplay or experience modes
4. Safety Protocols Every
XR-Enabled Library Must Implement
a. Pre-Use Safety Screening
- Ask users about motion sickness history
- Check if users wear glasses—adjust lenses
accordingly
- For minors, require parental/guardian consent
b. Physical Space Safety
- Use cushioned floor mats
- Clearly mark XR boundaries with physical markers
- Use “guardian mode”/boundary systems to reduce
collisions
- Remove unnecessary furniture from the active zone
c. Device Hygiene &
Maintenance
- Clean headsets after every use using alcohol-free
wipes
- Use disposable face covers
- Maintain separate covers for children and adults
- Update XR software regularly to prevent system
vulnerabilities
d. Session Management
- Restrict VR sessions to 20–30 minutes for new
users
- Allow breaks between sessions
- Have staff supervise every session
- Log device usage for tracking maintenance needs
5. Developing XR Safety and
Ethics Policies: What Libraries Should Include
Libraries should create an XR
Policy Manual with sections such as:
✔ User Eligibility Guidelines
✔ Booking Rules
✔ Safety Instructions &
Consent Forms
✔ Acceptable Use Policy
✔ Content Classification
Framework
✔ Device Hygiene SOPs
✔ Accessibility Support
Procedures
✔ Data & Privacy Policy
Such documents not only protect
users but also help library staff manage XR services responsibly.
6. The Role of Librarians: XR
Safety Stewards
Librarians are no longer just
custodians of information—they are:
- XR facilitators
- Safety supervisors
- Ethical mediators
- Accessibility advocates
Training in these areas is
essential to ensure that XR services are safe, inclusive, and beneficial for
all community members.
Conclusion
As XR becomes mainstream in
libraries, the focus must shift from “adopting technology” to adopting
technology responsibly. By addressing safety, ethics, and accessibility
proactively, libraries can:
- Build trust among users
- Ensure inclusive participation
- Protect user rights and privacy
- Establish themselves as leaders in emerging
technologies
In the next blog of this series,
we will explore:
“Evaluating the Impact of XR Services in Libraries” — including KPIs,
assessment tools, usage analytics, and user feedback models.

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