As libraries evolve into technology-rich learning hubs, the role of librarians is rapidly shifting from traditional information mediators to immersive technology facilitators, digital creators, and XR learning mentors. For libraries to successfully implement AR, VR, and MR services, librarians must be equipped with the right XR competencies, pedagogical skills, and digital confidence.
This blog outlines the essential
skills, training models, and capacity-building strategies
that libraries and LIS schools must adopt to prepare a workforce capable of
leading XR-enabled learning environments.
Why Librarians Need XR Skills
|
Reason |
Description |
|
Libraries are becoming XR Learning Labs |
XR adoption is growing in academic, public, and special libraries. |
|
Users need hands-on support |
Librarians must guide students, researchers, and community members in
XR usage. |
|
XR literacy is part of digital literacy |
Understanding spatial computing is the next frontier. |
|
New services demand new competencies |
XR content creation, 3D modeling, and immersive pedagogy require
training. |
|
LIS professions are evolving |
Future librarians will manage immersive content, XR labs, and
experiential learning spaces. |
Core XR Competencies for
Librarians
Librarians need a blend of technical,
pedagogical, managerial, and safety-focused skills to effectively run XR
services.
1. Technical Competencies
Device & Hardware Handling
- VR headset setup (Meta Quest, HTC Vive, Pico)
- MR devices (HoloLens, Magic Leap)
- AR-enabled tablets & smartphones
- 360° cameras and spatial audio devices
Software & Tools
- AR creation tools (Assemblr, Zappar, Adobe Aero)
- VR environments (Unity, Unreal Engine)
- 3D modelling (Tinkercad, Blender)
- 3D asset platforms (Sketchfab, Polycam)
Lab Management
- Device calibration & troubleshooting
- Room-scale safety configurations
- Hardware cleaning & maintenance
- Network and storage management
2. Pedagogical Competencies
XR is not only technology—it's a learning
experience.
Librarians must understand:
- Immersive learning design
- Instructional strategies for VR labs
- AR for literacy and education
- Designing XR workshops and user training
- Facilitating experiential, constructivist learning
This empowers librarians to guide
faculty and students in integrating XR into curriculum and research.
3. Content Creation Skills
To support user-driven
creativity, librarians need basic skills in:
- 3D object manipulation
- Scene design in Unity or CoSpaces
- Creating AR overlays for books and posters
- Editing 360° videos
- Managing XR metadata and repository standards
4. Safety, Ethics &
Accessibility
XR requires strong understanding
of:
- Physical safety protocols
- Motion sickness mitigation
- Hygiene & device sanitation
- Data privacy for XR platforms
- Ethical use of immersive media
- Accessible design for users with disabilities
Training Models for Building
XR-Ready Librarians
Libraries can adopt multiple
training pathways depending on their context, resources, and institutional
vision.
A. In-House Training Programs
- XR orientation workshops
- Regular hands-on practice sessions
- Shadowing IT and multimedia teams
- Peer-to-peer learning circles
- XR troubleshooting clinics
B. Professional Development
Courses
|
Provider |
Courses / Certifications |
|
Coursera / edX |
VR/AR development, Unity, Immersive Design |
|
Unity Learn |
Unity certification for beginners to advanced |
|
Meta XR Programs |
VR safety, device usage, XR creation |
|
Udacity / Udemy |
AR/VR design bootcamps |
|
LIS Schools |
XR-enabled digital literacy modules |
C. Extramural Collaborations
- Partnering with engineering or multimedia
departments
- Industry partnerships (Meta, HTC, Lenovo)
- Collaboration with museums for cultural XR projects
- Government-sponsored XR skill development programs
D. Train-the-Trainer Model
Build a team of:
- XR master trainers (2–3 librarians)
- They train the rest of the staff
- Incorporate XR competencies into staff development
plans
This model scales effectively and
builds internal expertise.
A Sample XR Training Roadmap
for Libraries
|
Phase |
Duration |
Learning Outcomes |
|
1. Foundation |
2 weeks |
Basic device usage, XR safety, user support |
|
2. Technical Skills |
4–6 weeks |
XR lab management, content creation basics |
|
3. Pedagogy & Integration |
3 weeks |
Designing learning activities using XR |
|
4. Advanced Creation |
6–12 weeks |
VR environments, 3D modelling, Unity/Unreal |
|
5. Continuous Practice |
Ongoing |
Updating skills as technology evolves |
Policy Changes Needed in
Libraries & LIS Education
To institutionalize XR
competencies, libraries should update policies on:
- XR lab staffing and responsibilities
- Professional development requirements
- Device usage and safety manuals
- XR content repository management
- Ethical guidelines for immersive media
LIS schools must integrate:
- XR literacy courses
- Spatial computing fundamentals
- 3D design basics
- AR/VR applications in information services
The Future Librarian: An XR
Mentor and Immersive Learning Facilitator
Tomorrow’s librarian will be:
- A technology navigator
- A 3D/AR/VR curator
- A learning experience designer
- A community innovation enabler
- A guardian of ethical immersive practices
XR competencies are not
optional—they are essential for libraries leading the digital transformation
agenda.
Conclusion
Training librarians for XR
competencies is foundational to building immersive, future-ready libraries. By
combining technical skills, pedagogical design, content creation abilities, and
safety knowledge, librarians can confidently manage XR labs, support users, and
drive innovation.
Libraries that invest in XR
training today will become centers of immersive excellence tomorrow,
empowering learners and communities through transformative digital experiences.

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