As libraries evolve into technology-rich learning hubs, the role of librarians is rapidly shifting from traditional information mediators to immersive technology facilitators, digital creators, and XR learning mentors. For libraries to successfully implement AR, VR, and MR services, librarians must be equipped with the right XR competencies, pedagogical skills, and digital confidence.
This blog outlines the essential
skills, training models, and capacity-building strategies
that libraries and LIS schools must adopt to prepare a workforce capable of
leading XR-enabled learning environments.
Why Librarians Need XR Skills
|
Reason |
Description |
|
Libraries are becoming XR Learning Labs |
XR adoption is growing in academic, public, and special libraries. |
|
Users need hands-on support |
Librarians must guide students, researchers, and community members in
XR usage. |
|
XR literacy is part of digital literacy |
Understanding spatial computing is the next frontier. |
|
New services demand new competencies |
XR content creation, 3D modeling, and immersive pedagogy require
training. |
|
LIS professions are evolving |
Future librarians will manage immersive content, XR labs, and
experiential learning spaces. |
Core XR Competencies for
Librarians
Librarians need a blend of technical,
pedagogical, managerial, and safety-focused skills to effectively run XR
services.
1. Technical Competencies
Device & Hardware Handling
- VR headset setup (Meta Quest, HTC Vive, Pico)
- MR devices (HoloLens, Magic Leap)
- AR-enabled tablets & smartphones
- 360° cameras and spatial audio devices
Software & Tools
- AR creation tools (Assemblr, Zappar, Adobe Aero)
- VR environments (Unity, Unreal Engine)
- 3D modelling (Tinkercad, Blender)
- 3D asset platforms (Sketchfab, Polycam)
Lab Management
- Device calibration & troubleshooting
- Room-scale safety configurations
- Hardware cleaning & maintenance
- Network and storage management
