5th Blog in the XR-in-Libraries SeriesBy Niranjan Mohapatra, World Skill Center
Extended Reality (XR)
technologies—encompassing AR, VR, and MR—have become integral tools for
education, skill training, research support, and digital literacy programs in
modern libraries. However, with these opportunities comes an essential
responsibility: creating safe, ethical, and accessible XR environments
for all users.
As libraries evolve into
immersive learning laboratories, XR governance becomes just as important as XR
hardware. This blog outlines the core safety, ethical, and accessibility
frameworks librarians must adopt to ensure these technologies are
inclusive, secure, and responsible.
1. Understanding XR Risks in
Library Settings
While XR opens pathways for
immersive learning, it also introduces physical, psychological, and digital
risks:
Physical Risks
- Collisions due to limited spatial awareness
- Tripping over cables or furniture
- Eye strain and dizziness during prolonged sessions
- Motion sickness, especially in fast-moving VR
content
Psychological Risks
- Over-immersion causing emotional distress
- Exposure to age-inappropriate or sensitive content
- Difficulty distinguishing virtual versus real
environments
Digital & Data Risks
- Tracking of eye movements, gestures, and user
biometrics
- Cloud-based storage of usage patterns
- Privacy vulnerabilities in third-party XR platforms
Libraries must recognize these
risks early and build policies around them.